Any rumors about RTM’s death …
… are exaggerated.
As always, I’ve got no time, but this time, I took time. As we have Whitsuntide/Pentecost soon in Germany, I don’t have to work on Monday, so I can finish the third issue.
RTM #3 will continue the Aesthetics in Roguelikes series with an article about graphical tilesets. The very roguelike-like game Transcendence has made me write an rather in-depth article on immersion in roguelikes, which will be published in that issue, too. There will also be an interview with Andrew Sidwell, the new maintainer of Angband.
